A downloadable game

Final Reflection:
Is it representative of the core loop you wanted?
Yes, we were able to achieve our core game loop of Pick up armor -> Get hit by enemy -> armor breaks/ gets knocked off -> find new armor/ pick up lost piece of armor. To do this, we placed pieces of armor into the scene as well as enemies. The player has to pick up the armor pieces while avoiding enemies. By picking up the pieces of armor, the player is protected in certain areas. If the player gets hit in an unprotected area, then they take damage to their total health (not the armor’s health). Once a piece of armor breaks, the player will have to either search for a new piece or make sure not to get hit in their unprotected areas.
Did it give you an answer to the question you posed, and if so, what is the answer?
The prototype did answer the question, and the answer was no the player did not change their behaviors because of the separate hit boxes. Since they are playing a platformer, they found themselves dodging the same way they would with only one hitbox versus multiple.
How would you change it, if at all?
If we were to change anything about this, I think we would add different variety in the types of armor and have them affect the player. For example, if the player picked up a large piece of heavy armor, they would be slowed down a bit. Additionally, if a player picked up boots with wings on them, they would be able to double jump. Adding this would add variety to the game and change up how players approach challenging situations.
Where would you take the idea next?
Going forward, we would add the new armor (as stated above) and flesh out the level design by adding more levels and polishing them up. Additionally, we wanted to add more enemies to the game, so we would love to add additional enemies with unique attack patterns that can target different armor pieces on the player. We could even have enemies target specific parts of the player that are not protected.
Game Description:
This is a 2D platformer where you can pick up armor to protect separate parts of your body from damage. Have fun dodging enemies and protecting your vitals. Use the ‘a’ and ‘d’ keys to move left and right, and space is for jump. Press ‘j’ to select your helmet, ‘k’ to select your chest plate, and ‘l’ to select your boots. Then throw with the ‘o’ button. It will kill any enemy it hits but your armor will be destroyed as well. 

Original Idea:

Fight as a ghost within a suit of armor to kill the king and regain your body in this 2D fantasy action-adventure.

  • The player finds armor pieces, armor adds to their heath, the player takes damage, the armor falls off, the player’s core is exposed, the player can pick up that piece of armor to heal or find a new piece of armor.
  • The player kills enemies to collect soul energy, the soul can be used to purchase soul upgrades, and it gives new abilities, so the player can kill more enemies.
  • The player collects armor pieces, (the extra pieces slow the player down), the player goes to blacksmith, sells armor to be able to purchase armor upgrades.


Download

Download
SuitofArmorPrototypeBuild.zip 29 MB

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